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The SPG-9 is heavy, 60 kilograms (130 lb), and normally transported by vehicle, and carried into position by its two crew. It can be deployed in about a minute. The weapon is in service with a large number of armed forces, and a variety of ammunition is produced; however, they are mostly copies of the original Soviet PG-9 HEAT and OG-9 fragmentation (FRAG) high explosive (FRAG-HE) rounds.
This article contains a large, but not exhaustive, list of the various types of weaponry used by the Imperium in the Warhammer 40,000 universe. The various weapons, grouped according to their category, are discussed in detail, including their standard specifications. With the evolution of the Warhammer 40,000 setting over several decades, many different kinds of weapons and equipment have been described and some of these are no longer in use by the armed forces of the Imperium. Whenever appropriate, the history of the weapon is described, including some of the more notable units or individuals that are known to use that weapon.
A close-combat weapon is any weapon that can be used to make a melee assault. This includes various common melee weapons such as swords, knives, bayonets, maces, axes, clubs and even pistols. It also includes some unorthodox natural weapons such as claws, tails, beaks and teeth. Specific intelligent races of the galaxy maintain certain preferences for different close-combat weapon types. The Space Marines make common use of Chainswords, and occasionally of Power Weapons. The Imperial Guard prefer Power Swords and possibly Chainswords for officers and non-commissioned officers and bayonets for non-commissioned officers and enlisted soldiers. Certain Imperial Guard regiments also make extensive use of their Combat Knives such as the Catachan Jungle Fighters.
Some Imperial troops have the option of wielding weapons that require two hands to use effectively, such as the Eviscerator. These weapons have the advantage of increasing the effective damage the wielder can bring to bear on a foe, but come with their own disadvantages, such as rapid overheating, and normally slowing the user in combat.
A Chain Weapon is a weapon that has motorised biting teeth that saw and slash through a prospective victim, in a similar fashion to a chainsaw. The teeth themselves are fashioned to be incredibly sharp, in some cases carrying a monomolecular edge. Some chain weapons are capable of slicing through bulkheads and thick armour. Many variations of the Chain Weapon are used all over the galaxy. Chain weapons require regular maintenance, and can become jammed if foreign matter is drawn into their complex working mechanisms. Weapons include a clutch that can reverse the weapons teeth rotation to expel such matter in such an instance.
The Eviscerator is a larger version of the Chainsword and is usually seen in the hands of religious fanatics such as penitent Sisters of Battle or the zealous and fiery Redemptionists of the Frateris Militia; it is also used by Ecclesiarchy priests who serve with the Imperial Guard. Eviscerators closely resemble conventional chainsaws, but being large two-handed weapons they are generally powerful enough to have similar effects to the Chainfists frequently seen carried by Astartes Terminators.
Chain Weapons are not just limited to sword and axe forms. Existing in the galaxy are such weapons as Chain Glaives and a multitude of other melee weapons that have had their original blades removed and replaced by a powered chain blade.
Power Weapons, by comparison to normal weapons, utilise focused energy fields to increase the deadliness of the weapon. The weapon uses a generator, either in its hilt or an external backpack, to sheathe its striking surfaces in a disruptive energy field allowing it to cut through most known forms of matter. Such a weapon can carve through armor and stone with as much resistance as empty air; typically only other energy fields can safely counter the effects of a power weapon. Power weapon technology is limited and all examples are crafted individually by skilled artisans; commonly in the form of a sword, axe, or hammer, but sometimes in a more exotic form such as a whip. Even without the power field active the weapon will be of highest quality and potent in the hands of a skilled fighter. The rarest of Power Weapons consist only of the weapon hilt, and when activated an energy blade is projected, but it is unknown whether or not it can reflect energy weapons like lasers. An example of such a weapon was a sword wielded by Inquisitor Gregor Eisenhorn, this weapon was subsequently destroyed by the daemon Cherubael.
A Glaive Encarmine is a two-handed master-crafted Power Weapon used exclusively by the Sanguinary Guard units of the Blood Angels Space Marines and their Successor Chapters. These formidable weapons are used in conjunction with their wrist-mounted Angelus Bolters. A Glaive Encarmine crackles with energy, allowing its master to cleave his foes easily in twain with its terrifying power. These weapons have been traditionally wielded by the esteemed members of the Sanguinary Guard for the last ten standard millennia. The mysterious entity known as the Sanginor is also known to wield a Glaive Encarmine in battle.
The Neuro Gauntlet is a type of Power Weapon used only by the Assassins of the Eversor Temple. It is a glove that consists of many needles encased in energy fields. Bypassing any armour, the gauntlet's energy fields directly affect the nervous system of the target, meaning the Assassin can wound any organic individual, regardless of their size and/or toughness. It also has a limited effect on vehicles. The Neuro Gauntlet has the same effect on a target as the Dark Eldar's Agoniser weapons, which, along with references to the development of the device from alien weaponry, suggests that the Imperial Neuro Gauntlet is the result of the reverse-engineering of captured xenos artefacts, or at the least was developed following the study of illegal xenos technology.
Power Swords are the most ubiquitous form of Imperial Power Weapon and are in use by all of the armed forces of the Imperium. They are routinely wielded by ranking Space Marines, officers in the Imperial Guard, senior Sisters of the Adepta Sororitas, and members of the Inquisition. Some Imperial armouries hold ancient swords of such high quality they strike as potently as a Power Sword though they possess no energy field emitters. Another version of the Power Sword is a two-handed type called a "Relic Blade." It increases the damage wrought by its wielder, but no additional weapons can be used alongside it.
A Thunder Hammer is a large warhammer that incorporates a power field generator, which instead of being active constantly (as is the case with other Power Weapons), builds up an immense charge which is then released in an instant upon impact with the target. The name comes from the thunderclap-like noise the weapon makes when striking. The force released is enough to knock over the wielder himself unless he is heavily armoured. It is commonly used by Assault Terminators in conjunction with a Storm Shield in the other hand. A Thunder Hammer is every bit as lethal as a Powerfist, but also has the ability to stun and disorient monstrous creatures and the crews of vehicles that are not destroyed outright. Originally Thunder Hammers were only able to be mounted onto Space Marine Terminator Armour. It is a testament to Imperial engineering that these weapons are now man-portable, and find much usage among Ordo Malleus Inquisitors, who also have an enhanced, specially consecrated version of it, called a Daemonhammer.
Some of the most powerful close combat weapons in the Imperium are the huge melee weapons used by the cybernetic Dreadnoughts of the Astartes. They are more effective than an equivalent infantry power fist since dreadnoughts are unencumbered by the close combat weapons' weight. They are thus able to strike quickly, represented in-game by dreadnoughts striking in their initiative order. Dreadnought close combat weapons are usually found on Space Marine Dreadnoughts. The Space Wolves Venerable Dreadnought Bjorn the Fell-Handed has a Lightning Claw as its Dreadnought melee weapon.
Force Weapons are close-combat weapons designed to channel the psychic energies of the wielder, thus energising the weapon and augmenting its potency above and beyond that of even power weapons. They are used primarily by Imperial psykers such as Space Marines Librarians, Grey Knights and Imperial Inquisitors but they can also be used by some of the more powerful Chaos Sorcerers. Force weapons vary in design, but usually take the form of a bladed weapon, most commonly a sword. Force Staves are also common amongst Psykers in the Imperial Guard and is also the weapon of choice of Tigurius, Chief Librarian of the Ultramarines. The Grey Knights, the elite daemon-hunting Space Marines of the Ordo Malleus, are powerful psykers in their own right, and use Force Weapons exclusively. The weapons of the Grey Knights are known as Nemesis Force Weapons. Force Weapons are each unique in their own right, as each is psychically attuned to its owner and thus cannot be effectively wielded by anyone with a different psychic signature, although there have been some exceptions to this. As a general rule, a Force Weapon will enhance the psychic power of the user to push the target into the Warp.
Flamers are flamethrower-type weapons that project an ignited stream of promethium fuel over a wide area, igniting many enemies in a single gout of flame. In the various tabletop games, they are represented by using various teardrop-shaped templates that represent the extent of the weapon's effect on the battlefield, without needing a roll to hit targets completely engulfed by the template. Much like their real-life counterparts, they are usually shorter-ranged than most of the other weapons in the game. 2ff7e9595c
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